Difference between revisions of "GetIsReference"
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imported>Haama (Category links) |
imported>DragoonWraith |
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[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (CS 1.0)]] | [[Category: Condition Functions (CS 1.0)]] | ||
[[Category: Inventory Functions]] | |||
[[Category: | [[Category: Inventory Functions (CS 1.0)]] |
Revision as of 20:11, 15 August 2007
Syntax:
GetIsReference ReferenceID
Example:
if GetIsReference NPC1 == 1 messagebox "I am NPC 1" elseif GetIsReference NPC2 == 1 messagebox "I am NPC 2" else messagebox "I am NPC 3" endif
Returns 1 if the calling object is the specified reference. As opposed to GetIsID, which checks against the base object ID as defined in the object window, this function takes a specific reference as a parameter. The reference must be persistent.