Difference between revisions of "GetNthSpell"
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imported>Haama (Added note) |
imported>Haama (Standardized) |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
'''Syntax:''' | |||
(count:long) reference.GetNthSpell whichSpell:long | |||
Returns the reference's Nth spell. | |||
==Notes== | ==Notes== | ||
*Only works on NPCs; won't work on creatures. | *Only works on NPCs; won't work on creatures. | ||
*whichSpell is an index that starts at 0 for the first spell in the list. | |||
*Note that the CS compiler doesn't expect spells to be returned as a ref. If you are calling this function multiple times to set the same ref variable you need to assign that variable to some other type (say a weapon) in between your calls to this function. Otherwise the ref will continue to keep the value from the first call. | |||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 15:33, 13 February 2008
A command for Oblivion Script Extender
Syntax:
(count:long) reference.GetNthSpell whichSpell:long
Returns the reference's Nth spell.
Notes
- Only works on NPCs; won't work on creatures.
- whichSpell is an index that starts at 0 for the first spell in the list.
- Note that the CS compiler doesn't expect spells to be returned as a ref. If you are calling this function multiple times to set the same ref variable you need to assign that variable to some other type (say a weapon) in between your calls to this function. Otherwise the ref will continue to keep the value from the first call.