GetNthSpell
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A command for Oblivion Script Extender
Syntax:
(count:long) reference.GetNthSpell whichSpell:long
Returns the reference's Nth spell.
Notes[edit | edit source]
- Only works on NPCs; won't work on creatures.
- whichSpell is an index that starts at 0 for the first spell in the list.
- Note that the CS compiler doesn't expect spells to be returned as a ref. If you are calling this function multiple times to set the same ref variable you need to assign that variable to some other type (say a weapon) in between your calls to this function. Otherwise the ref will continue to keep the value from the first call.