Difference between revisions of "GetNthSpell"

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imported>Haama
(Standardized)
imported>DragoonWraith
(MI)
 
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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category: Magic Functions - Magic Item (OBSE)]]

Latest revision as of 20:18, 1 March 2008

A command for Oblivion Script Extender

Syntax:

(count:long) reference.GetNthSpell whichSpell:long

Returns the reference's Nth spell.

Notes[edit | edit source]

  • Only works on NPCs; won't work on creatures.
  • whichSpell is an index that starts at 0 for the first spell in the list.
  • Note that the CS compiler doesn't expect spells to be returned as a ref. If you are calling this function multiple times to set the same ref variable you need to assign that variable to some other type (say a weapon) in between your calls to this function. Otherwise the ref will continue to keep the value from the first call.