Difference between revisions of "GetObjectValue"
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imported>JOG (See Also) |
imported>WereWolf |
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Returns the requested value for either the specifed ObjectID or the calling reference. Returns 0 if the value type doesn't match (asking a weapon for an armor rating or clothing for a health value) | Returns the requested value for either the specifed ObjectID or the calling reference. Returns 0 if the value type doesn't match (asking a weapon for an armor rating or clothing for a health value) | ||
'''Example:''' | '''Example:''' | ||
ref equippedweapon | ref equippedweapon | ||
float weaponspeed | float weaponspeed | ||
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{{OBSEValuetypes}} | {{OBSEValuetypes}} | ||
==Notes== | |||
*Deprecated from OBSE v0012: Replaced by the individual value functions. | |||
'''See Also:''' | '''See Also:''' | ||
*[[GetCurrentValue]] | |||
[[GetCurrentValue]] | *[[GetEquippedObjectValue]] | ||
[[GetEquippedObjectValue]] | |||
[[GetEquippedCurrentValue]] | [[GetEquippedCurrentValue]] | ||
[[Category:Deprecated Functions]] | |||
[[Category: | [[Category:Deprecated Functions (OBSE)]] | ||
[[Category: | |||
Revision as of 06:51, 15 September 2007
A command for Oblivion Script Extender
Syntax:
GetObjectvalue ValueType [ObjectID] GetOV Valuetype [ObjectID] ref.GetObjectValue ValueType ref.GetOV ValueType
Returns the requested value for either the specifed ObjectID or the calling reference. Returns 0 if the value type doesn't match (asking a weapon for an armor rating or clothing for a health value)
Example:
ref equippedweapon float weaponspeed short weapontype set equippedweapon to player.GetEquippedObject 16 set weaponspeed to getov 102 equippedweapon set weapontype to getov 103 equippedweapon
Calling from a script on an object
float weaponspeed short weapontype begin OnEquip set weaponspeed to GetOV 102 set weapontype to GetOV 103 end
Value Types
Range Value Types 000-099 Common Values 100-149 Weapon and Ammo 150-199 Armor 200-209 Soul Gem 210-219 Ingredient 220-229 Alchemy Item
Num GetOV GetCV Value 0 f weight 1 i gold value (not including enchantment value) 2 i f health 3 i equipment SlotID 4 i f enchantment charge 5 b is quest item 6 ref enchantment 100 i attack damage 101 f reach 102 f speed 103 i weapon type 104 b ignores weapon resistence 105 ref poison applied to weapon 150 i armor rating 151 i armor type 200 i soul 201 i capacity 210 b is food 220 b is poison
Type codes:
Weapon Type (103) 0: Blade1H 1: Blade2H 2: Blunt1H 3: Blunt2H 4: Staff 5: Bow
Armor Type (151) 0: Light Armor 1: Heavy Armor
Soul Level (200-201) 0: None 1: Petty 2: Lesser 3: Common 4: Greater 5: Grand
Notes
- Deprecated from OBSE v0012: Replaced by the individual value functions.
See Also: