Difference between revisions of "GetOwner"
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imported>Haama (Created) |
imported>Haama (→Notes: Note on returned reference - seems to be a base objectID) |
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Line 16: | Line 16: | ||
if pOwner | if pOwner | ||
...</pre> | ...</pre> | ||
*The returned ownerID seems to be a base ObjectID, and it should be used in the ''objectID'' position of any other function. | |||
==See Also== | ==See Also== |
Revision as of 12:41, 7 December 2007
A command for Oblivion Script Extender
Syntax:
(owner:ref) reference.GetOwner
Returns the NPC or faction which owns the calling reference.
Notes
- The ownership of an item can also be determined by the cell owner. If the cell has a set Owner NPC, all items in the cell are owned by the NPC. In that case, this function may return 0, but GetParentCellOwner will return the true owner. In code
ref pOwner ... set pOwner to SomeRef.GetOwner if (pOwner == 0) set pOwner to SomeRef.GetParentCellOwner endif if pOwner ...
- The returned ownerID seems to be a base ObjectID, and it should be used in the objectID position of any other function.