Difference between revisions of "GetSelf"

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imported>Scruggs
(clarified usage with carriable objects; unreliable when called on player)
imported>DragoonWraith
(linking to discussion of said unreliability)
Line 13: Line 13:
Notes:
Notes:
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* This function appears to be unreliable when called on the player.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.


[[Category: Functions]]
[[Category: Functions]]
[[Category: Reference Variable Functions]]
[[Category: Reference Variable Functions]]

Revision as of 09:31, 14 July 2006

Syntax:

set refVar to GetSelf
set refVar to this

Example:

if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf

Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.


Notes:

  • When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
  • This function appears to be unreliable when called on the player.