Difference between revisions of "GetSelf"
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imported>Scruggs (clarified usage with carriable objects; unreliable when called on player) |
imported>DragoonWraith (linking to discussion of said unreliability) |
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Line 13: | Line 13: | ||
Notes: | Notes: | ||
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld. | * When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld. | ||
* This function appears to be unreliable when called on the player. | * This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Reference Variable Functions]] | [[Category: Reference Variable Functions]] |
Revision as of 09:31, 14 July 2006
Syntax:
set refVar to GetSelf set refVar to this
Example:
if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf
Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes:
- When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
- This function appears to be unreliable when called on the player.