Difference between revisions of "GetSelf"

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imported>DragoonWraith
(linking to discussion of said unreliability)
imported>Scruggs
(Doesn't work on lights, which is truly stupid)
Line 14: Line 14:
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.
 
* This function returns 0 when called on a [[Light]].
[[Category: Functions]]
[[Category: Functions]]
[[Category: Reference Variable Functions]]
[[Category: Reference Variable Functions]]

Revision as of 22:40, 9 January 2007

Syntax:

set refVar to GetSelf
set refVar to this

Example:

if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf

Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.


Notes:

  • When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
  • This function appears to be unreliable when called on the player.
  • This function returns 0 when called on a Light.