Difference between revisions of "GetStartingAngle"
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imported>Haama (Category links) |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | |||
[[Category: Condition Functions (CS 1.0)]] | |||
[[Category: Movement Functions]] | [[Category: Movement Functions]] | ||
[[Category: | [[Category: Movement Functions (CS 1.0)]] |
Revision as of 00:24, 7 July 2007
Syntax:
GetStartingAngle axis
Example:
GetStartingAngle Z
Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.