Difference between revisions of "GetStartingAngle"

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[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Movement Functions]]
[[Category: Movement Functions]]
[[Category: Condition Functions]]
[[Category: Movement Functions (CS 1.0)]]

Revision as of 00:24, 7 July 2007

Syntax:

GetStartingAngle axis 

Example:

GetStartingAngle Z 


Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.