Difference between revisions of "NifGetPath"
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imported>DragoonWraith |
imported>DragoonWraith |
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Returns the file path (relative to the <tt>Oblivion\Data\Meshes\</tt> folder) of the particular nif that the NifID refers to. Note that for writable nifs, this will differ from the file path given to [[NifOpen]], so this function must be used in order to get that file path for use. [[NifGetOriginalPath]] will return the file path given to NifOpen, if desired. | Returns the file path (relative to the <tt>Oblivion\Data\Meshes\</tt> folder) of the particular nif that the NifID refers to. Note that for writable nifs, this will differ from the file path given to [[NifOpen]], so this function must be used in order to get that file path for use. [[NifGetOriginalPath]] will return the file path given to NifOpen, if desired. | ||
== Example == | |||
ref playerWeapon | |||
string_var filepath | |||
short nifID | |||
Begin GameMode | |||
if ( playerWeapon != player.GetEquippedObject 16 ) | |||
if ( playerWeapon ) | |||
let filepath := NifGetOriginalPath nifID | |||
SetModelPath filepath playerWeapon | |||
NifClose nifID | |||
endif | |||
let playerWeapon := player.GetEquippedObject 16 | |||
let filepath := GetModelPath playerWeapon | |||
let nifID := NifOpen filepath 1 | |||
let filepath := NifGetPath nifID | |||
SetModelPath filepath playerWeapon | |||
endif | |||
End | |||
Every time the player equips a new weapon, creates a copy of the weapon's model that can be edited using NifSE, and sets the weapon's model to the copy. If a previous weapon had been affected, sets that weapon's model back to its original file, and closes that nif in NifSE. | |||
== See Also == | == See Also == |
Revision as of 11:05, 25 April 2010
This is a command from NifSE.
Syntax
(string:FilePath) NifGetPath short:NifID
Returns the file path (relative to the Oblivion\Data\Meshes\ folder) of the particular nif that the NifID refers to. Note that for writable nifs, this will differ from the file path given to NifOpen, so this function must be used in order to get that file path for use. NifGetOriginalPath will return the file path given to NifOpen, if desired.
Example
ref playerWeapon string_var filepath short nifID Begin GameMode if ( playerWeapon != player.GetEquippedObject 16 ) if ( playerWeapon ) let filepath := NifGetOriginalPath nifID SetModelPath filepath playerWeapon NifClose nifID endif let playerWeapon := player.GetEquippedObject 16 let filepath := GetModelPath playerWeapon let nifID := NifOpen filepath 1 let filepath := NifGetPath nifID SetModelPath filepath playerWeapon endif End
Every time the player equips a new weapon, creates a copy of the weapon's model that can be edited using NifSE, and sets the weapon's model to the copy. If a previous weapon had been affected, sets that weapon's model back to its original file, and closes that nif in NifSE.