NifGetPath
This is a command from NifSE.
Syntax
(string:filePath) NifGetPath short:nifID
Returns the file path (relative to the Oblivion\Data\Meshes\ folder) of the particular nif that the NifID refers to. Note that for writable nifs, this will differ from the file path given to NifOpen, so this function must be used in order to get that file path for use. NifGetOriginalPath will return the file path given to NifOpen, if desired.
Example
As an example of using NifSE, consider this code:
ref playerWeapon
string_var filepath
short nifID
Begin GameMode
if ( playerWeapon != player.GetEquippedObject 16 )
if ( playerWeapon )
let filepath := NifGetOriginalPath nifID
SetModelPath $filepath playerWeapon
NifClose nifID
endif
let playerWeapon := player.GetEquippedObject 16
let filepath := GetModelPath playerWeapon
let nifID := NifOpen $filepath 1
let filepath := NifGetPath nifID
SetModelPath $filepath playerWeapon
endif
End
Every time the player equips a new weapon, creates a copy of the weapon's model that can be edited using NifSE, and sets the weapon's model to the copy. If a previous weapon had been affected, sets that weapon's model back to its original file, and closes that nif in NifSE. From here, one would presumably have further blocks dedicated to determining when to apply various changes using the other NifSE functions.