Difference between revisions of "Portal:Scripting"

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imported>Shademe
imported>Demolishun
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*[[Start Your Mod]]
*[[Start Your Mod]]
*[[Scripting_Tutorial:_Creating_a_Simple_Timer|Creating a Simple Timer]]
*[[Scripting_Tutorial:_Creating_a_Simple_Timer|Creating a Simple Timer]]
*[[Scripting_Tutorial:_Modify_Weapon_On_Equip|Modify Weapon On Equip]]


==Functions==
==Functions==

Revision as of 06:44, 24 April 2010

Overview

Scripts are used by modders to control the game in fairly direct ways and achieve effects that are far outside the normal scope of the game. If you're new to scripting, you should start at the top of the page, especially with the tutorials. If you're an experienced scripter, then the later parts of the page should be most useful.

Basic Tutorials

Featured

File:Scripttut2 testing2.JPG
The message box we wrote

My Second Script

While the My First Script tutorial is a good first taste of scripting for Oblivion, it does not appreciably demonstrate what the scripting language in Oblivion can do. It is a wonderful introduction for those who have never seen a programming or scripting language before, but a more in-depth tutorial would be helpful to further introduce modders to this amazing resource.

This tutorial has been largely adapted from GhanBuriGhan's excellent Morrowind Scripting for Dummies; all credit goes to GhanBuriGhan for his fantastic work on the original.

This tutorial is meant to be a more complete introduction to scripting for Oblivion than the My First Script tutorial, and assumes that the reader is already familiar with My First Script. If you do not understand the main points of that tutorial, you may find yourself in over your head here. If you're comfortable with My First Script, though, let's begin scripting!

Functions

General Knowledge

Scripting Basics

Troubleshooting

Code Optimization

Extensions and Libraries

Standard Solutions

The following are standard solutions for solving various types of problems.

Deprecated Articles