Difference between revisions of "Crime Overview"

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===Guards & Arrest===
NPCs whose [[Classes|class]] is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest.  
NPCs whose [[Classes|class]] is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest.  


===Disposition Modifiers===


Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by [[fCrimeDispPersonal]].
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by [[fCrimeDispPersonal]].


*[[fCrimeDispAttack]]
*[[fCrimeDispAttack]]
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*[[fCrimeDispSteal]]
*[[fCrimeDispSteal]]
*[[fCrimeDispTresspass]]
*[[fCrimeDispTresspass]]
===Fines===
Actors caught perpetrating crimes will have a fine added to their total bounty (assuming they are reported to the guards). The game settings below determine the fines for various crimes.
*[[iCrimeGoldAttack]]
*[[iCrimeGoldJailBreak]]
*[[iCrimeGoldMurder]]
*[[iCrimeGoldPickpocket]]
*[[iCrimeGoldStealHorse]]
*[[iCrimeGoldTresspass]] ''(sic)''


[[Category: Gameplay]]
[[Category: Gameplay]]
[[Category: Gameplay Settings By Concept]]
[[Category: Gameplay Settings By Concept]]

Revision as of 03:20, 21 April 2006

Guards & Arrest

NPCs whose class is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.

Disposition Modifiers

Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.

Fines

Actors caught perpetrating crimes will have a fine added to their total bounty (assuming they are reported to the guards). The game settings below determine the fines for various crimes.