Difference between revisions of "DDS Files"
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imported>Deathless Aphrodite |
imported>Deathless Aphrodite |
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Line 34: | Line 34: | ||
|Normal Maps | |Normal Maps | ||
(*_n.dds) | (*_n.dds) | ||
|DXT3 | |DXT3 ARGB | ||
or | |||
DXT1 RGB | |||
|Yes | |Yes | ||
|Tangent Space | |Tangent Space |
Revision as of 12:30, 21 March 2007
- DDS
- The Microsoft DirectDraw Surface (.dds) file format.
Oblivion employs the DDS format for textures. The Microsoft DirectDraw Surface (.dds) file format stores textures and cubic environment maps, with or without mipmaps. It was introduced with DirectX 7.0.
Although the format is not natively supported by most graphic editing applications, there are a number of Tools designed to handle the format.
DDS Settings used by Oblivion
Usage | Save Format | Mip Maps | Image Type | Use of Alpha Channel |
---|---|---|---|---|
Textures without Transparency
(Most Models and all Landscape) |
DXT1
RGB |
Yes | Color map | - |
Textures with optional Transparency
(Needs to be activated in NIF-File) |
DXT3
ARGB |
Yes | Color map | Transparency
(Black = Invisible, White = Solid) |
Normal Maps
(*_n.dds) |
DXT3 ARGB
or DXT1 RGB |
Yes | Tangent Space | Gloss
(Black = Plastic, White = Mirror) |
Glow Maps
(*_g.dds) |
DXT1
RGB |
Yes | Color map | - |
Icons
(And other GUI elements) |
DXT3
ARGB |
No | Color map | Transparency in GUI
(e.g. Weapon Icons) |
BookArt | DXT3
ARGB |
No | Color map | Transparency on Page
(Show Book's Background Texture) |
Loading Screens | DXT5
RGB |
No | Color map | - |