Difference between revisions of "FDamageWeaponConditionMult"
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imported>Dev akm (more related settings) |
imported>Qazaaq (formatting) |
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{| border="1" cellpadding="5" cellspacing="0" | |||
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
Adjusting this value, alters all weapon health proportionately. | |||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.500 | |||
|} | |||
[[Category:Settings]] | [[Category:Settings]] | ||
==See Also== | |||
*[[fDamageStrengthBase]] | |||
*[[fDamageStrengthMult]] | |||
*[[FDamageSkillBase]] | |||
*[[FDamageSkillMult]] | |||
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula] |
Revision as of 12:57, 29 June 2007
Description |
Adjusting this value, alters all weapon health proportionately. |
---|---|
Default value |
0.500 |