Difference between revisions of "FNPCBaseMagickaMult"

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imported>Buckermann
imported>Qazaaq
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{| border="1" cellpadding="5" cellspacing="0"
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!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
Value is multiplied by the NPC's intelligence score to determine the NPC's magicka.  NPCs do not have birth signs so this value is higher than for the player to compensate.  Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration.
Value is multiplied by the NPC's intelligence score to determine the NPC's magicka.  NPCs do not have birth signs so this value is higher than for the player to compensate.  Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration.


|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
1.500
|}


[[Category:Settings]]
[[Category:Settings]]

Revision as of 13:35, 29 June 2007

Description

Value is multiplied by the NPC's intelligence score to determine the NPC's magicka. NPCs do not have birth signs so this value is higher than for the player to compensate. Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration.

Default value

1.500