Difference between revisions of "FSneakSeenMin"

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imported>Bnesmith
 
imported>Csimbi
(Added reference to fSneakUnSeenMin and mode corrections)
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This is the threshhold value at which the actor is "seen" and can be targetted for combat. Once he is seen, he is not lost again until the value falls below [[fSneakLostMin]].
This is the threshold value at which the actor fades into sight and can be targeted for combat (or anything else) by other actors.
 
When the actor attacked the sneaking actor, the sneaking actor remains visible until the value falls below [[fSneakLostMin]].
 
When the actor did not attack (the actor seeing You is not hostile, You did not attack or steal anything), the sneaking actor remains visible until the value falls below [[FSneakUnseenMin]] - this latter part is to be tested and confirmed.


'''default value:''' 0.0000
'''default value:''' 0.0000

Revision as of 08:59, 19 January 2007

This is the threshold value at which the actor fades into sight and can be targeted for combat (or anything else) by other actors.

When the actor attacked the sneaking actor, the sneaking actor remains visible until the value falls below fSneakLostMin.

When the actor did not attack (the actor seeing You is not hostile, You did not attack or steal anything), the sneaking actor remains visible until the value falls below FSneakUnseenMin - this latter part is to be tested and confirmed.

default value: 0.0000