FSneakSeenMin

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Description

This is the threshold value at which the actor fades into sight and can be targeted for combat (or anything else) by other actors.

When the actor attacked the sneaking actor, the sneaking actor remains visible until the value falls below fSneakLostMin.

When the actor did not attack (the actor seeing You is not hostile, You did not attack or steal anything), the sneaking actor remains visible until the value falls below FSneakUnseenMin - this latter part is to be tested and confirmed.

Default value

0.0000