Difference between revisions of "FSneakSeenMin"
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imported>Csimbi (Added reference to fSneakUnSeenMin and mode corrections) |
imported>Qazaaq (formatting) |
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{| border="1" cellpadding="5" cellspacing="0" | |||
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
This is the threshold value at which the actor fades into sight and can be targeted for combat (or anything else) by other actors. | This is the threshold value at which the actor fades into sight and can be targeted for combat (or anything else) by other actors. | ||
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When the actor did not attack (the actor seeing You is not hostile, You did not attack or steal anything), the sneaking actor remains visible until the value falls below [[FSneakUnseenMin]] - this latter part is to be tested and confirmed. | When the actor did not attack (the actor seeing You is not hostile, You did not attack or steal anything), the sneaking actor remains visible until the value falls below [[FSneakUnseenMin]] - this latter part is to be tested and confirmed. | ||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.0000 | |||
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[[Category:Settings]] | [[Category:Settings]] | ||
[[Category:Detection]] | [[Category:Detection]] |
Revision as of 13:48, 29 June 2007
Description |
This is the threshold value at which the actor fades into sight and can be targeted for combat (or anything else) by other actors. When the actor attacked the sneaking actor, the sneaking actor remains visible until the value falls below fSneakLostMin. When the actor did not attack (the actor seeing You is not hostile, You did not attack or steal anything), the sneaking actor remains visible until the value falls below FSneakUnseenMin - this latter part is to be tested and confirmed. |
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Default value |
0.0000 |