Difference between revisions of "GetCrosshairRef"

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imported>Haama
(Created)
 
imported>Haama
(Returns NULL after pressing activate)
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*Returns the reference of the object within activate distance of the player. You can change the distance by changing [[iActivatePickLength]]. It [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=794629&view=findpost&p=11560946 may] [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=794629&view=findpost&p=11563382 take a frame] for the new setting to take effect.
*Returns the reference of the object within activate distance of the player. You can change the distance by changing [[iActivatePickLength]]. It [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=794629&view=findpost&p=11560946 may] [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=794629&view=findpost&p=11563382 take a frame] for the new setting to take effect.
*Returns 0 when called during [[MenuMode]]. If you need to use the crosshair reference during MenuMode, keep checking it in [[GameMode]]. Note that this will keep the script active and running, so use it carefully.
*Returns 0 when called during [[MenuMode]]. If you need to use the crosshair reference during MenuMode, keep checking it in [[GameMode]]. Note that this will keep the script active and running, so use it carefully.
*Returns 0 for 1-5 frames (maybe even longer) after player presses Activate.
*This function will return non-activatable references as well; use [[IsActivatable]] to determine if the reference can be activated normally.
*This function will return non-activatable references as well; use [[IsActivatable]] to determine if the reference can be activated normally.



Revision as of 15:10, 10 July 2008

A command for Oblivion Script Extender

Syntax:

(crosshairRef:ref) GetCrosshairRef

Returns a reference to the object under the player's crosshair.

Notes

  • Returns the reference of the object within activate distance of the player. You can change the distance by changing iActivatePickLength. It may take a frame for the new setting to take effect.
  • Returns 0 when called during MenuMode. If you need to use the crosshair reference during MenuMode, keep checking it in GameMode. Note that this will keep the script active and running, so use it carefully.
  • Returns 0 for 1-5 frames (maybe even longer) after player presses Activate.
  • This function will return non-activatable references as well; use IsActivatable to determine if the reference can be activated normally.