Difference between revisions of "Loading Screen Images"
imported>Slserpent (initial version. i'll try to finish this up asap.) |
imported>Slserpent m (fix image) |
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== Notes/Tips == | == Notes/Tips == | ||
[[Image:besteffort.jpg]]Loading screen images are 1024x512. The odd aspect ratio should be okay when the image is displayed in-game. | [[Image:besteffort.jpg|thumb|right|Best effort to create an Oblivion-style loading screen at this time.]]Loading screen images are 1024x512. The odd aspect ratio should be okay when the image is displayed in-game. | ||
The outer area of the loading screen has no colors; it is only composed of an outline of the starting image. The outlines are created with a find edges filter. | The outer area of the loading screen has no colors; it is only composed of an outline of the starting image. The outlines are created with a find edges filter. |
Revision as of 22:14, 19 June 2006
Notes/Tips
Loading screen images are 1024x512. The odd aspect ratio should be okay when the image is displayed in-game.
The outer area of the loading screen has no colors; it is only composed of an outline of the starting image. The outlines are created with a find edges filter.
High luminance (white) portions of the starting image should be made transparent so that the underlying paper can be seen instead.
The outlines on the inner area are thicker than those of the outer area.
The inner border and paper textures can be gotten from a PhotoShop image included with Oblivion at \textures\menus\loading\load_troll.psd. Use an unpacker to extract this file from Oblivion - Textures - Compressed.bsa.
An image editor with good support for layers (PhotoShop or Paint Shop Pro) is a must for creating loading screens.
Step-by-Step Guide using Paint Shop Pro
WIP
Scripts
WIP