Difference between revisions of "MagicItemHasEffect"
Jump to navigation
Jump to search
imported>WereWolf (Fixed format & added OBSE link) |
imported>WereWolf |
||
Line 1: | Line 1: | ||
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | '''Syntax:''' | ||
Line 7: | Line 5: | ||
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref | (hasEffect:bool) MagicHasEffect effect:chars magicItem:ref | ||
Returns whether the magic item has an effect item with the specifed effect. | |||
==Notes== | ==Notes== | ||
* Uses the 4 letter codes for the magic effects listed in the CS. | |||
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | * Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | ||
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash. | ** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash. |
Revision as of 13:07, 14 September 2007
A command for Oblivion Script Extender
Syntax:
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref
Returns whether the magic item has an effect item with the specifed effect.
Notes
- Uses the 4 letter codes for the magic effects listed in the CS.
- Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffect on a non-magic item will not cause a crash.