Difference between revisions of "MagicItemHasEffect"

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imported>WereWolf
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
MagicItemHasEffect - returns whether the magic item has an effect item with the specifed effect.  Uses the 4 letter codes for the magic effects listed in the CS.


'''Syntax:'''
'''Syntax:'''
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  (hasEffect:bool) MagicHasEffect effect:chars magicItem:ref
  (hasEffect:bool) MagicHasEffect effect:chars magicItem:ref
Returns whether the magic item has an effect item with the specifed effect.


==Notes==
==Notes==
* Uses the 4 letter codes for the magic effects listed in the CS.
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash.
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash.

Revision as of 13:07, 14 September 2007

A command for Oblivion Script Extender

Syntax:

(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref

Returns whether the magic item has an effect item with the specifed effect.

Notes

  • Uses the 4 letter codes for the magic effects listed in the CS.
  • Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
    • However, using MagicItemHasEffect on a non-magic item will not cause a crash.

See Also