Difference between revisions of "MagicItemHasEffectCount"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Haama
(Note on crashes)
imported>WereWolf
(Fixed syntax & added obse link)
Line 1: Line 1:
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
MagicItemHasEffectCount - returns the count of the specified effects on the magic item.
MagicItemHasEffectCount - returns the count of the specified effects on the magic item.
  (effectCount:short) MagicItemHasEffectCount effect:chars magicItem:ref
 
'''Syntax:'''
  (effectCount:short) MagicItemHasEffectCount effect:chars


==Notes==
==Notes==

Revision as of 17:01, 11 September 2007

A command for Oblivion Script Extender

MagicItemHasEffectCount - returns the count of the specified effects on the magic item.

Syntax:

(effectCount:short) MagicItemHasEffectCount effect:chars

Notes

  • Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
    • However, using MagicItemHasEffect on a non-magic item will not cause a crash.
    • The same is probably true for MagicItemHasEffectCount.

See Also