Difference between revisions of "MagicItemHasEffectCount"
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imported>Haama (Fixed syntax) |
imported>Haama (→Notes: Fixed as of v0013) |
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Line 10: | Line 10: | ||
** However, using [[MagicItemHasEffect]] on a non-magic item will not cause a crash. | ** However, using [[MagicItemHasEffect]] on a non-magic item will not cause a crash. | ||
** The same is probably true for [[MagicItemHasEffectCount]]. | ** The same is probably true for [[MagicItemHasEffectCount]]. | ||
**This has been fixed as of v0013. | |||
==See Also== | ==See Also== |
Revision as of 00:09, 26 November 2007
A command for Oblivion Script Extender
Syntax:
(effectCount:short) MagicItemHasEffectCount effect:chars magicItem:ref
Returns the count of the specified effects on the magic item.
Notes
- Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffect on a non-magic item will not cause a crash.
- The same is probably true for MagicItemHasEffectCount.
- This has been fixed as of v0013.