Difference between revisions of "ModAttackDamage"
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | '''Syntax:''' | ||
(nothing) ''reference.''ModAttackDamage modifyBy:float ''objectID:ref'' | (nothing) ''reference.''ModAttackDamage modifyBy:float ''objectID:ref'' | ||
Modifies the base attack damage up or down. | |||
'''Example:''' | '''Example:''' | ||
ref Weapon | ref Weapon |
Revision as of 13:22, 14 September 2007
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModAttackDamage modifyBy:float objectID:ref
Modifies the base attack damage up or down.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 Weapon.ModAttackDamage 10
Add 10 to the current player's equipped weapon attack damage.