Difference between revisions of "ModEquippedCurrentHealth"
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imported>WereWolf (New page: A command for Oblivion Script Extender Modifies the current health of the object in the specified equipment slot up or down. '''Syntax:''' (nothin...) |
imported>WereWolf (Added example) |
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'''Syntax:''' | '''Syntax:''' | ||
(nothing) ''reference.''ModEquippedCurrentHealth modifyBy:float slot:short | (nothing) ''reference.''ModEquippedCurrentHealth modifyBy:float slot:short | ||
'''Example:''' | |||
float WeaponHealth | |||
set WeaponHealth to player.GetEquippedCurrentHealth 16 | |||
set WeaponHealth to ( 100 - WeaponHealth ) | |||
player.ModEquippedCurrentHealth WeaponHealth 16 | |||
Get the current health of the player's equipped weapon and then restore it to 100. | |||
{{OBSE_SLotIDs}} | {{OBSE_SLotIDs}} |
Revision as of 15:38, 9 September 2007
A command for Oblivion Script Extender
Modifies the current health of the object in the specified equipment slot up or down.
Syntax:
(nothing) reference.ModEquippedCurrentHealth modifyBy:float slot:short
Example:
float WeaponHealth set WeaponHealth to player.GetEquippedCurrentHealth 16 set WeaponHealth to ( 100 - WeaponHealth ) player.ModEquippedCurrentHealth WeaponHealth 16
Get the current health of the player's equipped weapon and then restore it to 100.
Slot IDs
armor/clothing 0 head 1 hair 2 upper body 3 lower body 4 hand 5 foot 6 right ring 7 left ring 8 amulet 13 shield 14 torch 15 tail 18 lower and upper body 19 lower and upper and foot 20 lower, upper, hand and foot 21 lower, upper, and hand 22 upper and hand 255 no slot weapon/ammo 16 weapon 17 ammo
Special return values are used for getting the Equipment Type (Value Type 3) in GetOV, GetCV, GetEOV and GetECV
Special return values 18 both lower and upper body (robes)
Reserved values are currently nonfunctional and/or obsolete.
reserved 9 (weapon) 10 (back weapon) 11 (side weapon) 12 (quiver)