Difference between revisions of "ModEquippedCurrentHealth"

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imported>WereWolf
(New page: A command for Oblivion Script Extender Modifies the current health of the object in the specified equipment slot up or down. '''Syntax:''' (nothin...)
 
imported>WereWolf
(Added example)
Line 5: Line 5:
'''Syntax:'''
'''Syntax:'''
  (nothing) ''reference.''ModEquippedCurrentHealth modifyBy:float slot:short  
  (nothing) ''reference.''ModEquippedCurrentHealth modifyBy:float slot:short  
'''Example:'''
float WeaponHealth
set WeaponHealth to player.GetEquippedCurrentHealth 16
set WeaponHealth to ( 100 - WeaponHealth )
player.ModEquippedCurrentHealth WeaponHealth 16
Get the current health of the player's equipped weapon and then restore it to 100.


{{OBSE_SLotIDs}}
{{OBSE_SLotIDs}}

Revision as of 15:38, 9 September 2007

A command for Oblivion Script Extender

Modifies the current health of the object in the specified equipment slot up or down.

Syntax:

(nothing) reference.ModEquippedCurrentHealth modifyBy:float slot:short 

Example:

float WeaponHealth
set WeaponHealth to player.GetEquippedCurrentHealth 16
set WeaponHealth to ( 100 - WeaponHealth )
player.ModEquippedCurrentHealth WeaponHealth 16

Get the current health of the player's equipped weapon and then restore it to 100.



Slot IDs

armor/clothing
 0	head
 1	hair
 2	upper body
 3	lower body
 4	hand
 5	foot
 6	right ring
 7	left ring
 8	amulet
 13	shield
 14	torch
 15	tail
 18	lower and upper body
 19	lower and upper and foot
 20	lower, upper, hand and foot
 21	lower, upper, and hand
 22 	upper and hand
 255	no slot

weapon/ammo
 16	weapon
 17	ammo


Special return values are used for getting the Equipment Type (Value Type 3) in GetOV, GetCV, GetEOV and GetECV

Special return values
 18     both lower and upper body (robes)

Reserved values are currently nonfunctional and/or obsolete.

reserved
  9	(weapon)
 10	(back weapon)
 11	(side weapon)
 12	(quiver) 


See Also