Difference between revisions of "New World Space"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Waerloga
imported>Waerloga
Line 1: Line 1:
A new page for information and problems encountered when building a New World Space.
A new page for information and problems encountered when building a New World Space.
Solution to the half-black LOD problem, by b3w4:                                      
Solution to the half-black LOD problem, by b3w4:      
http://www.silgrad.com/wbb2/thread.php?threadid=2374                                       
                                                     
and 'fixing the half black texture bug' here:                                              
http://www.silgrad.com/wbb2/thread.php?threadid=2374  
http://cs.elderscrolls.com/constwiki/index.php/LOD_texture_fix_script                          
                                        
World Maps:                                                                              
and 'fixing the half black texture bug' here:      
http://cs.elderscrolls.com/constwiki/index.php/World_Maps                                  
                                     
and                                                                                        
http://cs.elderscrolls.com/constwiki/index.php/LOD_texture_fix_script    
http://cs.elderscrolls.com/constwiki/index.php/Maps                                            
                 
Landscape LOD Tutorial:                                                                        
World Maps:        
                                                                     
http://cs.elderscrolls.com/constwiki/index.php/World_Maps  
                               
and                                            
                                           
http://cs.elderscrolls.com/constwiki/index.php/Maps      
                                     
Landscape LOD Tutorial:    
                                                                 
http://cs.elderscrolls.com/constwiki/index.php/Landscape_LOD_Tutorial                               
http://cs.elderscrolls.com/constwiki/index.php/Landscape_LOD_Tutorial                               
                                                                                        
                                                                                        
Line 18: Line 27:


Step 1.
Step 1.
Place the map (GreenMap.dds) in the correct directory "\data\textures\menus\map\world\".
Place the map (GreenMap.dds) in the correct directory "\data\textures\menus\map\world\".


Step 2.
Step 2.
Load the Oblivion esm in the CS.
Load the Oblivion esm in the CS.
Go to the World menu and select the submenu "Worldspaces..".
Go to the World menu and select the submenu "Worldspaces..".
Line 29: Line 40:


Step 3.
Step 3.
Save the esp.
Save the esp.


Step 4.
Step 4.
Open the esp with a hex editor (screenshot).
Open the esp with a hex editor (screenshot).
Change the following code (find the following text: "menus\map\world\GreenMap.dds").
Change the following code (find the following text: "menus\map\world\GreenMap.dds").
Line 37: Line 50:


Step 5.
Step 5.
Save the file in the hex editor.
Save the file in the hex editor.


Step 6.
Step 6.
Select the esp and check in-game.
Select the esp and check in-game.
You'll see the map with the correct location of the PC.
You'll see the map with the correct location of the PC.
Line 47: Line 62:
Don't merge it to an esm (leave the changing of the map in an esp).
Don't merge it to an esm (leave the changing of the map in an esp).
If you do, your esm alters the oblivion esm and you'll see weird things.
If you do, your esm alters the oblivion esm and you'll see weird things.
I used a map made by Kosomot.
I used a map made by Kosomot. In-game map esp.
 
In-game map esp.





Revision as of 16:25, 23 January 2007

A new page for information and problems encountered when building a New World Space. Solution to the half-black LOD problem, by b3w4:

http://www.silgrad.com/wbb2/thread.php?threadid=2374

and 'fixing the half black texture bug' here:

http://cs.elderscrolls.com/constwiki/index.php/LOD_texture_fix_script

World Maps:

http://cs.elderscrolls.com/constwiki/index.php/World_Maps

and

http://cs.elderscrolls.com/constwiki/index.php/Maps

Landscape LOD Tutorial:

http://cs.elderscrolls.com/constwiki/index.php/Landscape_LOD_Tutorial

When there is sufficient information this page will be moved to the Tutorials Section.

Silgrad Towers guide for an in-game map. A custom in-game map.

The usable dimensions and the cell coordinates can be changed (depending on the map you're using).

Step 1.

Place the map (GreenMap.dds) in the correct directory "\data\textures\menus\map\world\".

Step 2.

Load the Oblivion esm in the CS. Go to the World menu and select the submenu "Worldspaces..". Select Tamriel. In the map data section click on the button "menus..." etc. Select the map in the "\data\textures\menus\map\world\(GreenMap.dds)" directory. In this case the map has the same size as Tamriel so you don't have to change the usable dimensions and the cell coordinates.

Step 3.

Save the esp.

Step 4.

Open the esp with a hex editor (screenshot). Change the following code (find the following text: "menus\map\world\GreenMap.dds"). Change the "m" (6D in hex) from ["m"enus\map\world\GreenMap.dds] to an "M" (4D in hex).

Step 5.

Save the file in the hex editor.

Step 6.

Select the esp and check in-game. You'll see the map with the correct location of the PC. Resuming. I also used another map (bigger) and changed the usable dimensions and the cell coordinates, as per requirement. This worked fine. Don't merge it to an esm (leave the changing of the map in an esp). If you do, your esm alters the oblivion esm and you'll see weird things. I used a map made by Kosomot. In-game map esp.