Difference between revisions of "SetAttackDamage"
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imported>WereWolf (Fixed syntax) |
imported>WereWolf |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | |||
(nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref'' | |||
SetAttackDamage - sets the base attack damage. | SetAttackDamage - sets the base attack damage. | ||
'''Example:''' | '''Example:''' | ||
ref Weapon | ref Weapon |
Revision as of 13:14, 14 September 2007
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetAttackDamage nuDamage:long objectID:ref
SetAttackDamage - sets the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to Weapon.GetAttackDamage set WeaponDamage to WeaponDamage * 2 Weapon.SetAttackDamage WeaponDamage
Double the current player's equipped weapon attack damage.