Difference between revisions of "IAllyHitAllowed"
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The maximum number of times that an NPC will tolerate "friendly hits" in combat, from one of the NPC's allies, until the NPC regards the offender as an enemy. The default is '''5''', meaning an NPC who is the player's ally will regard the player as an enemy after the player hits him or her at least six times. | The maximum number of times that an NPC will tolerate "friendly hits" in combat, from one of the NPC's allies, until the NPC regards the offender as an enemy. The default is '''5''', meaning an NPC who is the player's ally will regard the player as an enemy after the player hits him or her at least six times. (Unconfirmed, only extrapolated: requires further experimentation. --[[User:JT|JT]]) | ||
==See Also== | ==See Also== | ||
[[iFriendHitAllowed]] | [[iFriendHitAllowed]] |
Revision as of 17:29, 27 May 2006
The maximum number of times that an NPC will tolerate "friendly hits" in combat, from one of the NPC's allies, until the NPC regards the offender as an enemy. The default is 5, meaning an NPC who is the player's ally will regard the player as an enemy after the player hits him or her at least six times. (Unconfirmed, only extrapolated: requires further experimentation. --JT)