Difference between revisions of "SetRigidBodyMass"
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imported>JOG |
imported>Haama (CS 1.0 stuff) |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Object Functions]] | [[Category: Object Functions]] | ||
[[Category: Object Functions (CS 1.0)]] |
Revision as of 17:55, 8 August 2007
Syntax:
SetRigidBodyMass fMass
Example:
SetRigidBodyMass 80
This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 100 being no movement.