Difference between revisions of "Topics Tab"

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'''Note:'''
'''Note:'''
* Any of the [[:Category:Settings#String Game Settings|String Game Settings]] can be included in a Quest's ''Topics'' '''Response Details''' by using an ampersand (&) followed immediately by the '''String Game Setting''' followed immediately by a semicolon (;). Example: &sUActnActivate;
* Some of the [[:Category:Settings#String Game Settings|String Game Settings]] can be included in a Quest's ''Topics'' '''Response Details''' by using an ampersand (&) followed immediately by the '''String Game Setting''' followed immediately by a semicolon (;). Example: &sUActnActivate;


[[Category:Quests]]
[[Category:Quests]]

Revision as of 20:01, 1 September 2007

The Topics Tab of the Quest window holds all the dialogue between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.


You can create new dialogue topics as you need them (see Editing Dialogue). There are some important default topics that are used on the Topics Tab:

  • GREETING: This topic is used when the player enters dialogue with an NPC.
  • GOODBYE (see Conversation Tab): This topic is stored on the Conversation Tab, NOT the Topics Tab, but it is used when the player exits the dialogue menu.


Note:

  • Some of the String Game Settings can be included in a Quest's Topics Response Details by using an ampersand (&) followed immediately by the String Game Setting followed immediately by a semicolon (;). Example: &sUActnActivate;