Difference between revisions of "Tree"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Noah
imported>Noah
Line 1: Line 1:
Tree objects are randomly created and generated by SpeedTreeCAD and are then imported into The Elder Scrolls Construction Set as .SPT files. The reference in the world uses the data shown in the base object window to determine how the tree behaves and is displayed. To create a new tree object, press the Insert key or right-click and choose the '''New''' option in the Tree tab of the [[Object Window]]. Double left-click on any reference in the list to open its base object window. Press the '''Select SPT File''' button to add a new tree model. Press the '''Select Leaf Texture''' button to choose which foliage texture is used for the tree.
Tree objects are randomly created and generated by SpeedTreeCAD and are then imported into The Elder Scrolls Construction Set as .SPT files. The reference in the world uses the data shown in the base object window to determine how the tree behaves and is displayed. To create a new tree object, press the Insert key or right-click and choose the '''New''' option in the Tree tab of the [[Object Window]]. Double left-click on any reference in the list to open its base object window. Press the '''Select SPT File''' button to add a new tree model. Press the '''Select Leaf Texture''' button to choose which foliage texture is used for the tree. A preview thumbnail of the slected texture is displayed below the button.


:*'''ID''' Type the name of the [[Object reference|reference ID]] for the tree object here.
:*'''ID''' Type the name of the [[Object reference|reference ID]] for the tree object here.
Line 5: Line 5:
:*'''Shadow Radius:''' This is the range, in [[Exterior cells|units]], for how far out the canopy shadow effect is drawn under the selected tree type. Range: 0 to ∞
:*'''Shadow Radius:''' This is the range, in [[Exterior cells|units]], for how far out the canopy shadow effect is drawn under the selected tree type. Range: 0 to ∞
:*'''Leaf Curvature:''' This number represents how far out the 4 vertex normals for a leaf/foliage billboard are multiplied out in order to simulate a more curved, shaded surface. Range: 0 to ∞
:*'''Leaf Curvature:''' This number represents how far out the 4 vertex normals for a leaf/foliage billboard are multiplied out in order to simulate a more curved, shaded surface. Range: 0 to ∞
:*'''Branch Dimming Value:''' Specifies the amount that trunk vertices will be darkened near the lowest occurance of the 1st branch level for the selected tree. Range 0 to ∞
:*'''Branch Dimming Value:''' Specifies the amount that trunk vertices will be darkened near the lowest occurance of the 1st branch level for the selected tree. Range: 0 to ∞
:*'''Leaf Dimming Value:'''
:*'''Leaf Dimming Value:''' Specifies the amount that leaf/foliage billboards will be darkened towards the center of the selected tree. Range: 0 to ∞
:*'''Minimum Leaf Angle:'''
:*'''Minimum Leaf Angle:''' Specifies the minimum angle, in degrees, used in randomizing the lighting normal for each leaf/foliage billboard. It is not recommended to adjust this value. Range: 0 to ∞
:*'''Maximum Leaf Angle:'''
:*'''Maximum Leaf Angle:''' Specifies the maximum angle, in degrees, used in randomizing the lighting normal for each leaf/foliage billboard. It is not recommended to adjust this value. Range: 0 to ∞
:*'''SpeedTree Seed'''
:*'''SpeedTree Seed'''
:*'''Billboard Dimensions'''
:*'''Billboard Dimensions'''

Revision as of 17:14, 21 March 2006

Tree objects are randomly created and generated by SpeedTreeCAD and are then imported into The Elder Scrolls Construction Set as .SPT files. The reference in the world uses the data shown in the base object window to determine how the tree behaves and is displayed. To create a new tree object, press the Insert key or right-click and choose the New option in the Tree tab of the Object Window. Double left-click on any reference in the list to open its base object window. Press the Select SPT File button to add a new tree model. Press the Select Leaf Texture button to choose which foliage texture is used for the tree. A preview thumbnail of the slected texture is displayed below the button.

  • ID Type the name of the reference ID for the tree object here.
  • Quest Item This checkbox is unsupported for this reference type.
  • Shadow Radius: This is the range, in units, for how far out the canopy shadow effect is drawn under the selected tree type. Range: 0 to ∞
  • Leaf Curvature: This number represents how far out the 4 vertex normals for a leaf/foliage billboard are multiplied out in order to simulate a more curved, shaded surface. Range: 0 to ∞
  • Branch Dimming Value: Specifies the amount that trunk vertices will be darkened near the lowest occurance of the 1st branch level for the selected tree. Range: 0 to ∞
  • Leaf Dimming Value: Specifies the amount that leaf/foliage billboards will be darkened towards the center of the selected tree. Range: 0 to ∞
  • Minimum Leaf Angle: Specifies the minimum angle, in degrees, used in randomizing the lighting normal for each leaf/foliage billboard. It is not recommended to adjust this value. Range: 0 to ∞
  • Maximum Leaf Angle: Specifies the maximum angle, in degrees, used in randomizing the lighting normal for each leaf/foliage billboard. It is not recommended to adjust this value. Range: 0 to ∞
  • SpeedTree Seed
  • Billboard Dimensions
  • Rock Speed
  • Rustle Speed
  • OK
  • Cancel