Difference between revisions of "Talk:Ceil"
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imported>JOG |
imported>DragoonWraith (explanation) |
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:''3 / 1.9'' = 1.58 => ceiled to ''2'' | :''3 / 1.9'' = 1.58 => ceiled to ''2'' | ||
:2 * ''2'' = '''4''' | :2 * ''2'' = '''4''' | ||
::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:07, 21 August 2006 (EDT): No function (to my knowledge) in Oblivion will take a mathematical expression as an argument, and these mathematical functions, unfortunately, are no different. In order to do this: | |||
set shortvar to ceil ( 11 * floatvar - 5 ) | |||
::You would need to do this: | |||
set tempvar to ( 11 * floatvar - 5 ) | |||
set shortvar to ceil ( tempvar ) | |||
::I don't believe there's any way around that. |
Revision as of 14:07, 21 August 2006
seems like this function doesn't like parentheses and expressions that contain other functions.
set dummy to player.getav sneak set result to ceil dummy / 25
works fine
set result to ceil player.getav sneak / 25
returns "Unknown variable getav"
set result to ceil ( player.getav sneak / 25 )
returns "Missing parameter float"
--JOG 06:45, 21 August 2006 (EDT)
- afaik, all functions behave like that. It's not something specific to ceil.
- --Timeslip 08:13, 21 August 2006 (EDT)
- --JOG 09:35, 21 August 2006 (EDT): Uhm... Yes of course, forget this ;)
JOG 14:18, 21 August 2006 (EDT): No, actually it still doesn't do what I want:
set floatvar to 0.55 set shortvar to ceil 11 * floatvar - 5
returns 1 instead of 2 so it's most likely compiled to ceil(11)* floatvar - 5
set floatvar to 0.55 set shortvar to ceil ( 11 * floatvar - 5 )
won't compile ("Missing parameter float"). This makes the function a bit useless for me, because I don't want to use a second dummy-float, just to set the ceiled variable into a short. I'd rather use:
set floatvar to 0.55 set shortvar to 11 * floatvar - 4.01
Another example:
short x ; = 3 short y ; = 2 set x to y * x / 1.9
Will set x to 3:
- 2 * 3 / 1.9 = 3.16 => truncated to 3
set x to y * ceil ( x / 1.9 )
Would set x to 4:
- 3 / 1.9 = 1.58 => ceiled to 2
- 2 * 2 = 4
- Dragoon Wraith TALK 15:07, 21 August 2006 (EDT): No function (to my knowledge) in Oblivion will take a mathematical expression as an argument, and these mathematical functions, unfortunately, are no different. In order to do this:
set shortvar to ceil ( 11 * floatvar - 5 )
- You would need to do this:
set tempvar to ( 11 * floatvar - 5 ) set shortvar to ceil ( tempvar )
- I don't believe there's any way around that.