Difference between revisions of "Talk:Ceiling and Floor"
Jump to navigation
Jump to search
imported>Slserpent m |
imported>Slserpent m |
||
Line 3: | Line 3: | ||
Also, I don't know that it's any better, but I wrote a script for these that worked a little differently in the [[Wish List]] article. This version seems better to me, but maybe one of those people who knows such things could let us know which method would save the most framerate (it makes very little difference, neither's going to cause much FPS loss, but it would be nice to know the most efficient method). | Also, I don't know that it's any better, but I wrote a script for these that worked a little differently in the [[Wish List]] article. This version seems better to me, but maybe one of those people who knows such things could let us know which method would save the most framerate (it makes very little difference, neither's going to cause much FPS loss, but it would be nice to know the most efficient method). | ||
wow, i can't believe i was looking right at your post in the wishlist about math functions and didn't see the ceil and floor code. i'd agree that my solution is bit better if merely because it takes a single expression for each.--[[User:Slserpent|Snake]] 03:06, 18 June 2006 (EDT) | :wow, i can't believe i was looking right at your post in the wishlist about math functions and didn't see the ceil and floor code. i'd agree that my solution is bit better if merely because it takes a single expression for each.--[[User:Slserpent|Snake]] 03:06, 18 June 2006 (EDT) |
Latest revision as of 02:07, 18 June 2006
Dragoon Wraith TALK 01:30, 18 June 2006 (EDT): This should be written up as Stage Functions, at least in my opinion.
Also, I don't know that it's any better, but I wrote a script for these that worked a little differently in the Wish List article. This version seems better to me, but maybe one of those people who knows such things could let us know which method would save the most framerate (it makes very little difference, neither's going to cause much FPS loss, but it would be nice to know the most efficient method).
- wow, i can't believe i was looking right at your post in the wishlist about math functions and didn't see the ceil and floor code. i'd agree that my solution is bit better if merely because it takes a single expression for each.--Snake 03:06, 18 June 2006 (EDT)