Difference between revisions of "Talk:Debug Text"

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imported>TS7
m (Reverted edit of OarE4d, changed back to last version by Omzy)
imported>Sigil Baram
(Asking for help with odd debug text)
 
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Since the HK_STATE is a string variable, is there any way to access this variable in a script?--[[User:Omzy|Omzy]] 17:47, 13 June 2006 (EDT)
Since the HK_STATE is a string variable, is there any way to access this variable in a script?--[[User:Omzy|Omzy]] 17:47, 13 June 2006 (EDT)
== Help please ==
When I use sdt 2 i get output different from that listed. It appears as:
FPS: ## (Type #)
Queued IO Task Count: ## (Appears to refer to disk IO as it spikes when cells load)
Queued Reference Count: ## (not sure what it means but it spikes on cell load too)
Total BSTask Count: ## (This number also spikes on cell load)
The two queue counts return to 0 after cells finish loading; however the Total spikes and then rests at a progressively higher number as i play the game. As the total rises the game starts to lag more and more. This behave did not happen before or happened to a lesser extent so that i did not notice it until now. [[User:Sigil Baram|Sigil Baram]] 21:17, 2 April 2009 (EDT)

Latest revision as of 21:17, 2 April 2009

One - Animations[edit source]

The first line says:

HK_STATE -> OnGround. 

This state shows whatever action the actor is performing. For example, if I was jumping and blocking with a shield at the same time, it would read:

Action -> Block HK_STATE -> InAir. 

Since the HK_STATE is a string variable, is there any way to access this variable in a script?--Omzy 17:47, 13 June 2006 (EDT)

Help please[edit source]

When I use sdt 2 i get output different from that listed. It appears as:

FPS: ## (Type #) Queued IO Task Count: ## (Appears to refer to disk IO as it spikes when cells load) Queued Reference Count: ## (not sure what it means but it spikes on cell load too) Total BSTask Count: ## (This number also spikes on cell load)

The two queue counts return to 0 after cells finish loading; however the Total spikes and then rests at a progressively higher number as i play the game. As the total rises the game starts to lag more and more. This behave did not happen before or happened to a lesser extent so that i did not notice it until now. Sigil Baram 21:17, 2 April 2009 (EDT)