Difference between revisions of "Talk:Detect If Current Cell Is Wilderness Cell"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>DragoonWraith
(never tried it)
imported>Scruggs
(yes, it works)
Line 3: Line 3:
:Never used it, so I can't say. I can test it if you don't find anything.
:Never used it, so I can't say. I can test it if you don't find anything.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 06:09, 13 March 2008 (EDT)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 06:09, 13 March 2008 (EDT)
:: Yeah, it works. Vanilla scripts use the same approach - there are cells named "IC" and whatnot that can be tested against in exterior cells to find out if the player's in the Imperial City. [[User:Scruggs|Scruggs]] 11:50, 15 March 2008 (EDT)

Revision as of 10:50, 15 March 2008

Err... DW, do you remember if this works or not? I think I saw it recently on the forums, so I'll try searching... couldn't find it but if anyone else remembers...--Haama 03:51, 13 March 2008 (EDT)

Never used it, so I can't say. I can test it if you don't find anything.
Dragoon Wraith TALK 06:09, 13 March 2008 (EDT)
Yeah, it works. Vanilla scripts use the same approach - there are cells named "IC" and whatnot that can be tested against in exterior cells to find out if the player's in the Imperial City. Scruggs 11:50, 15 March 2008 (EDT)