Difference between revisions of "Talk:Disable"

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imported>DragoonWraith
(Disable DOES improve performance)
imported>Omzy
(Disable doesn't work for activator collision?)
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== Disable DOES improve performance ==
== Disable DOES improve performance ==


[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 21:37, 26 May 2007 (EDT): I think the line "do not depend on Disable to improve performance" is misleading. It does improve performance, by making one less thing for Oblivion to render. In many cases, the effect on performance of the graphics of an item is much greater than the effect of its script.
[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 21:37, 26 May 2007 (EDT): I think the line "do not depend on Disable to improve performance" is misleading. It does improve performance, by making one less thing for Oblivion to render. In many cases, the effect on performance of the graphics of an item is much greater than the effect of its script.
I'm having a problem getting the collision of an object to turn off. Is it possible that the Disable command does not disable the collision of an activator? I'm sure I am right that the collision is not turning off since I have an invisible capsule around the player and when it is supposed to be disabled, i am still stuck inside. My code basically puts the capsule there, then disables it a few frames later. There shouldn't be any problem unless there is a problem with Disable. Any thoughts?--[[User:Omzy|Omzy]] 17:50, 1 June 2007 (EDT)

Revision as of 16:50, 1 June 2007

Disable DOES improve performance

Dragoon Wraith TALK 21:37, 26 May 2007 (EDT): I think the line "do not depend on Disable to improve performance" is misleading. It does improve performance, by making one less thing for Oblivion to render. In many cases, the effect on performance of the graphics of an item is much greater than the effect of its script.

I'm having a problem getting the collision of an object to turn off. Is it possible that the Disable command does not disable the collision of an activator? I'm sure I am right that the collision is not turning off since I have an invisible capsule around the player and when it is supposed to be disabled, i am still stuck inside. My code basically puts the capsule there, then disables it a few frames later. There shouldn't be any problem unless there is a problem with Disable. Any thoughts?--Omzy 17:50, 1 June 2007 (EDT)