Difference between revisions of "Talk:Move/slide an object up and down"
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imported>Lanceor |
imported>DragoonWraith |
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wasn't firing so the initial variables weren't set. I rectified it by changing the line to checking a DoOnce condition. Could someone else confirm that the original script doesn't work for them as well before I update the script? | wasn't firing so the initial variables weren't set. I rectified it by changing the line to checking a DoOnce condition. Could someone else confirm that the original script doesn't work for them as well before I update the script? | ||
--[[User:Lanceor|Lanceor]] 10:31, 14 December 2010 (EST) | --[[User:Lanceor|Lanceor]] 10:31, 14 December 2010 (EST) | ||
:Since the very next line of code sets xObject to something not-zero, the "if xObject == 0" acts exactly the same as a DoOnce, with the advantage (??) of not using an extra variable. Can't see how this could not work.[[User:QQuix|QQuix]] 16:12, 14 December 2010 (EST) | :Since the very next line of code sets xObject to something not-zero, the "if xObject == 0" acts exactly the same as a DoOnce, with the advantage (??) of not using an extra variable. Can't see how this could not work.[[User:QQuix|QQuix]] 16:12, 14 December 2010 (EST) | ||
::It ''should'' work as-is, and it makes no sense to me why it doesn't. All I can think of is the until a reference is set, xObject takes some sort of null value, but not a numerical "0" which the script may be checking for.--[[User:Lanceor|Lanceor]] 23:28, 14 December 2010 (EST) | ::It ''should'' work as-is, and it makes no sense to me why it doesn't. All I can think of is the until a reference is set, xObject takes some sort of null value, but not a numerical "0" which the script may be checking for.--[[User:Lanceor|Lanceor]] 23:28, 14 December 2010 (EST) | ||
:::References ''are'' initialized to a null value, but that value is zero (thus <tt>if ( refVar )</tt> is an effective way to test if a variable has been set). What is your modified code? | |||
:::PS. extra spaces between comments do make things much easier to read in the plaintext, and looks the same on the page. | |||
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:18, 15 December 2010 (EST) |
Revision as of 00:18, 15 December 2010
I found that the script failed to work as-is. The condition in the onactivate block:
if xObject == 0
wasn't firing so the initial variables weren't set. I rectified it by changing the line to checking a DoOnce condition. Could someone else confirm that the original script doesn't work for them as well before I update the script? --Lanceor 10:31, 14 December 2010 (EST)
- Since the very next line of code sets xObject to something not-zero, the "if xObject == 0" acts exactly the same as a DoOnce, with the advantage (??) of not using an extra variable. Can't see how this could not work.QQuix 16:12, 14 December 2010 (EST)
- It should work as-is, and it makes no sense to me why it doesn't. All I can think of is the until a reference is set, xObject takes some sort of null value, but not a numerical "0" which the script may be checking for.--Lanceor 23:28, 14 December 2010 (EST)
- References are initialized to a null value, but that value is zero (thus if ( refVar ) is an effective way to test if a variable has been set). What is your modified code?
- PS. extra spaces between comments do make things much easier to read in the plaintext, and looks the same on the page.
- Dragoon Wraith TALK 00:18, 15 December 2010 (EST)