Difference between revisions of "Category talk:Detection"

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imported>JRoush
imported>Saebel
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:: Fair enough, thanks.  I only posted a query like this because I'll probably be rewriting the entire page. [[User:JRoush|JRoush]] 00:03, 21 August 2010 (EDT)
:: Fair enough, thanks.  I only posted a query like this because I'll probably be rewriting the entire page. [[User:JRoush|JRoush]] 00:03, 21 August 2010 (EDT)
== Formula Double Check ==
I'm in the midst of a significant revamp of detection (if possible).  I noted that the description of how Detection is calculated doesn't match the description in the game.  Specifically Invisibility, which states that it only cancels out sight penalties, not audio.  But the detection formula presented seems to indicate that invisibility cancels out all detection.  Is there some way I could look at the actual formula that you got this from?  There might be something I can do with it.  I'm pretty good with scripting and programming, but new to ElderScrolls construction set.  I'd love to just override the entire detection formula if I could.  Thanks.  [this is my first wiki construction post, so please let me know if I have missed any of the common etiquette]  --[[User:Saebel|saebel]] 14:33, 13 February 2011 (EST)

Revision as of 14:33, 13 February 2011

Line of Sight

Does whether or not you're in the origin's line of sight affect their ability to spot you? --Ronyn 11:42, 9 June 2009 (EDT)

Yes. Scruggs 00:05, 11 June 2009 (EDT)

Complete Formulas

I've put together the complete formula after poking around in the disassembly. Any objections to me updating this article? It would be a fairly major edit.

Not at all - accurate information is what we want, and the disassembly's a far greater source of that then any testing that we've done.
You don't really need to ask - just know what you're talking about, we trust you. This Wiki is open for editing from everyone, and you're certainly someone.
Dragoon Wraith TALK 20:33, 20 August 2010 (EDT)
Fair enough, thanks. I only posted a query like this because I'll probably be rewriting the entire page. JRoush 00:03, 21 August 2010 (EDT)

Formula Double Check

I'm in the midst of a significant revamp of detection (if possible). I noted that the description of how Detection is calculated doesn't match the description in the game. Specifically Invisibility, which states that it only cancels out sight penalties, not audio. But the detection formula presented seems to indicate that invisibility cancels out all detection. Is there some way I could look at the actual formula that you got this from? There might be something I can do with it. I'm pretty good with scripting and programming, but new to ElderScrolls construction set. I'd love to just override the entire detection formula if I could. Thanks. [this is my first wiki construction post, so please let me know if I have missed any of the common etiquette] --saebel 14:33, 13 February 2011 (EST)