Difference between revisions of "User talk:AlphaUMi"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>AlphaUMi
imported>DragoonWraith
Line 9: Line 9:
:--[[User:Qazaaq|Qazaaq]] 16:06, 8 May 2009 (EDT)
:--[[User:Qazaaq|Qazaaq]] 16:06, 8 May 2009 (EDT)


:Excuse me for the mistake I've made, and never mind about the incorrect information regarding the feautures of OBSE, it's all right, it was ''me'' that misunderstood, I was reading in a hurry.
::Excuse me for the mistake I've made, and never mind about the incorrect information regarding the feautures of OBSE, it's all right, it was ''me'' that misunderstood, I was reading in a hurry.
:Ok, now on to my problem. Normally, I can recompile OBSE scripts, but a few times I can't. It's rare, but sometimes the CS returned me an error if I try to do so. I'll try to explain the last case in which I'm getting stuck. I would translate the mod Streamline 3.1, and all is going well, except for the script ''SLMainMenuScript'', that contains (bad luck) the whole in-game menu. I load the esp with OBSE, I go to the script, and no matter if I change something or not, if I try to save the script (even without changing anything) the CS returns me various syntax errors, although the mod works perfectly during the game. This is the last case, not the only one. I repeat: normally things are saved correctly, few times not (and i'm sure I didn't corrupt anything). What could be the reason, and how can I solve this? If you or someone else would help me I will appreciate it a lot.
::Ok, now on to my problem. Normally, I can recompile OBSE scripts, but a few times I can't. It's rare, but sometimes the CS returned me an error if I try to do so. I'll try to explain the last case in which I'm getting stuck. I would translate the mod Streamline 3.1, and all is going well, except for the script ''SLMainMenuScript'', that contains (bad luck) the whole in-game menu. I load the esp with OBSE, I go to the script, and no matter if I change something or not, if I try to save the script (even without changing anything) the CS returns me various syntax errors, although the mod works perfectly during the game. This is the last case, not the only one. I repeat: normally things are saved correctly, few times not (and i'm sure I didn't corrupt anything). What could be the reason, and how can I solve this? If you or someone else would help me I will appreciate it a lot.
:--[[User:AlphaUMi|AlphaUMi]] 1:40, 10 May 2009 (EDT)
::--[[User:AlphaUMi|AlphaUMi]] 1:40, 10 May 2009 (EDT)
 
:::Typically you should use one more set of colons than the person you are responding to. It makes things easier to read. If you were responding to yourself, one colon would have been right, but since you were responding to Qazaaq, using two is advised. I've done this for you (and used three myself because I am responding to you). Just a minor point, no harm done.
 
:::Anyway, what are the errors that you're getting? Do you have a late enough version of OBSE? Are you missing any OBSE plug-ins that Streamline might be dependent on (I'm pretty sure there aren't any for SL, but just in case)? Those are the things that would cause problems with some scripts but not others. Giving us the exact errors would help a lot.
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 22:54, 9 May 2009 (EDT)

Revision as of 21:54, 9 May 2009

Recompile scripts that require OBSE

It's strange, but until now I haven't found the answer that I'm looking for all over the internet. I'm interested in finding a way to recompile scripts that require OBSE. It is written that with CS (OBSE loaded with the -editor parameter) you can't do that. There is any other way to recompile scripts included in OBSE mods? Which tool should I use? There is a solution? I ask this question 'cause I'm a translator of Oblivion mods and, although I konw tools that allow you to modify scripts, they will not work until recompiled with CS.

Someone can help me? Thanks in advance.

Welcome to the Wiki AlphaUMi! I moved your question here because it doesn't concern the Wiki as a whole. And please sign your comments with ~~~~ or the signature button from now on, that makes it easier to see when and by whom comments were made.
On to your question. You can recompile OBSE scripts if you launch the CS with the obse_launcher. If it says somewhere you can't it should be corrected. It would be appreciated if you could point out where you read it or correct it yourself.
--Qazaaq 16:06, 8 May 2009 (EDT)
Excuse me for the mistake I've made, and never mind about the incorrect information regarding the feautures of OBSE, it's all right, it was me that misunderstood, I was reading in a hurry.
Ok, now on to my problem. Normally, I can recompile OBSE scripts, but a few times I can't. It's rare, but sometimes the CS returned me an error if I try to do so. I'll try to explain the last case in which I'm getting stuck. I would translate the mod Streamline 3.1, and all is going well, except for the script SLMainMenuScript, that contains (bad luck) the whole in-game menu. I load the esp with OBSE, I go to the script, and no matter if I change something or not, if I try to save the script (even without changing anything) the CS returns me various syntax errors, although the mod works perfectly during the game. This is the last case, not the only one. I repeat: normally things are saved correctly, few times not (and i'm sure I didn't corrupt anything). What could be the reason, and how can I solve this? If you or someone else would help me I will appreciate it a lot.
--AlphaUMi 1:40, 10 May 2009 (EDT)
Typically you should use one more set of colons than the person you are responding to. It makes things easier to read. If you were responding to yourself, one colon would have been right, but since you were responding to Qazaaq, using two is advised. I've done this for you (and used three myself because I am responding to you). Just a minor point, no harm done.
Anyway, what are the errors that you're getting? Do you have a late enough version of OBSE? Are you missing any OBSE plug-ins that Streamline might be dependent on (I'm pretty sure there aren't any for SL, but just in case)? Those are the things that would cause problems with some scripts but not others. Giving us the exact errors would help a lot.
Dragoon Wraith TALK 22:54, 9 May 2009 (EDT)