Difference between revisions of "User talk:DragoonWraith/Mods"

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(→‎.omod File Type and my uses of it: forgot about BSA files; rewrote my response)
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:I don't use omods. And never will. Installing my mods is an IQ-test. Filters out the group of users that would be better off with an XBOX and usually require 95% of the support-work. Actually, in my opinion, OBMM causes much more trouble than it's good. Users convert everything into omods and install several exclusive versions of one ESP, and they use that damned conflict check function, without even trying to understand that the red conflicts are much more harmless than the yellow ones could prove to be. (Besides the fact that OBMM still reports administative entries like DIAL as conflicts...)--[[User:JOG|JOG]] 13:16, 3 September 2006 (EDT)
:I don't use omods. And never will. Installing my mods is an IQ-test. Filters out the group of users that would be better off with an XBOX and usually require 95% of the support-work. Actually, in my opinion, OBMM causes much more trouble than it's good. Users convert everything into omods and install several exclusive versions of one ESP, and they use that damned conflict check function, without even trying to understand that the red conflicts are much more harmless than the yellow ones could prove to be. (Besides the fact that OBMM still reports administative entries like DIAL as conflicts...)--[[User:JOG|JOG]] 13:16, 3 September 2006 (EDT)


::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 20:30, 3 September 2006 (EDT): First, that section of my profile's old; just want you to realize that. I'd released a mod as omod only and gotten hellfire for it, so I was pissed and belligerent and wrote that.
::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 20:30, 3 September 2006 (EDT): First, that section of my profile's old; just want you to realize that. I'd released a mod as omod only and gotten hellfire for it, so I was pissed and belligerent and wrote that. BSAs didn't exist at the time (at least, as far as I knew), either, so OMODs offered unparalleled organization for mods (heh, and I forgot about them entirely the first time I wrote this).


::Second, I completely agree about the annoyances that the conflict detector causes - but it '''is''' a useful tool for those who are aware of exactly what a given conflict means. Timeslip himself will admit that it's not meant to mean that there is necessarily a problem, and he has done quite a bit to true and explain to people that they don't have to freak out about conflicts.
::Now that BSAs are available, they're also good - my preference would probably be a BSA packed into an omod. That way I can keep all of the documentation (in most cases) with the .esp, and the two-click install/uninstall is still better than a BSA. Also, I do script my .omod's, which is extremely useful and impossible with BSAs.


::As for the rest of your comments, however, I have to disagree. By using OBMM, you guaruntee that files are in their proper places, and that AI.txt is handled. That eliminates 99% of the stupid, bash-my-head-against-a-wall questions. I don't know what you mean by the problems of converting everything to .omod's - it's infinitely more convenient than everything being cluttered in the Data folder. Not sure what is meant by "install several exclusive versions of one ESP". I can't really respond because I don't know what you mean.
::Anyway, I completely agree about the annoyances that the conflict detector causes - but it '''is''' a useful tool for those who are aware of exactly what a given conflict means. Timeslip himself will admit that it's not meant to mean that there is necessarily a problem, and he has done quite a bit to true and explain to people that they don't have to freak out about conflicts.
 
::I don't know what you mean by the problems of converting everything to .omod's - it's even a little more convenient than BSA files (because the Readme is included and I can script them). Not sure what is meant by "install several exclusive versions of one ESP". I can't really respond because I don't know what you mean.


::I also am not sure I like the idea of mods-as-IQ-tests - on the one hand, that kind of stupidity ought not be accomodated, but on the other hand I don't like the idea of making mods exclusive to those who figure out how to use them (even though it's not hard and people who are too lazy or too stupid to do so aren't worth my time). I'm split on that one.
::I also am not sure I like the idea of mods-as-IQ-tests - on the one hand, that kind of stupidity ought not be accomodated, but on the other hand I don't like the idea of making mods exclusive to those who figure out how to use them (even though it's not hard and people who are too lazy or too stupid to do so aren't worth my time). I'm split on that one.

Revision as of 19:54, 3 September 2006


Discussion of my mods goes here. --Dragoon Wraith TALK 03:20, 29 May 2006 (EDT)

Oblivion

Releases

Danger Sense "Feral Instinct"

Discussion should go to the Official Thread.

Fame, Infamy, & Bounty Notification

Discussion should go here.

Works in Progress

None at the moment.

Morrowind

Releases

Assassination

While I am done with this mod, I would love for it to be expanded by anyone interested in it. Please contact me if you are interested.

Works in Progress

Realm of the Damned

As far as I am concerned, RotD is dead. I am no longer working on it, and I do not believe the other members are either. That should be the end of discussion.


.omod File Type and my uses of it

Anything you have to say with regards to the note I posted on the bottom of my page ought to go here.

I don't use omods. And never will. Installing my mods is an IQ-test. Filters out the group of users that would be better off with an XBOX and usually require 95% of the support-work. Actually, in my opinion, OBMM causes much more trouble than it's good. Users convert everything into omods and install several exclusive versions of one ESP, and they use that damned conflict check function, without even trying to understand that the red conflicts are much more harmless than the yellow ones could prove to be. (Besides the fact that OBMM still reports administative entries like DIAL as conflicts...)--JOG 13:16, 3 September 2006 (EDT)
Dragoon Wraith TALK 20:30, 3 September 2006 (EDT): First, that section of my profile's old; just want you to realize that. I'd released a mod as omod only and gotten hellfire for it, so I was pissed and belligerent and wrote that. BSAs didn't exist at the time (at least, as far as I knew), either, so OMODs offered unparalleled organization for mods (heh, and I forgot about them entirely the first time I wrote this).
Now that BSAs are available, they're also good - my preference would probably be a BSA packed into an omod. That way I can keep all of the documentation (in most cases) with the .esp, and the two-click install/uninstall is still better than a BSA. Also, I do script my .omod's, which is extremely useful and impossible with BSAs.
Anyway, I completely agree about the annoyances that the conflict detector causes - but it is a useful tool for those who are aware of exactly what a given conflict means. Timeslip himself will admit that it's not meant to mean that there is necessarily a problem, and he has done quite a bit to true and explain to people that they don't have to freak out about conflicts.
I don't know what you mean by the problems of converting everything to .omod's - it's even a little more convenient than BSA files (because the Readme is included and I can script them). Not sure what is meant by "install several exclusive versions of one ESP". I can't really respond because I don't know what you mean.
I also am not sure I like the idea of mods-as-IQ-tests - on the one hand, that kind of stupidity ought not be accomodated, but on the other hand I don't like the idea of making mods exclusive to those who figure out how to use them (even though it's not hard and people who are too lazy or too stupid to do so aren't worth my time). I'm split on that one.