Difference between revisions of "AddSpell"
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[[RemoveSpell]] | [[RemoveSpell]] | ||
==Reference== | ==Reference== | ||
[[AddSpell_Reference|List of existing scripts that use AddSpell ]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Magic Functions]] | [[Category: Magic Functions]] | ||
[[Category:Actor Functions]] | [[Category:Actor Functions]] |
Revision as of 13:43, 23 August 2006
Adds spell item to calling actor. "Spells" include diseases, abilities, spells and powers . When an ability or disease is added it shows up as a current magical effect. When a spell or power is added it shows up as a castable power/spell. There are other important differences. See Spell for more info.
Syntax
[ActorID.]AddSpell SpellID
Example
AddSpell AbWeaknessNormalWeapons
Notes
- Addspell works only with spell types listed in the Spells section of the object window. It cannot be used to add leveled spells to an actor via script. To dynamically add a spell to the player based on their level use the following script as a guide.
if ( Player.GetLevel >= 25 ) player.addspell InnerFire25 elseif ( player.Getlevel >= 20 ) player.addspell InnerFire20 elseif ( player.Getlevel >= 15 ) player.addspell InnerFire15 elseif ( player.Getlevel >= 10 ) player.addspell InnerFire10 elseif ( player.Getlevel >= 5 ) player.addspell InnerFire05 else player.addspell InnerFire01 endif
- Be careful when using this function on non-unique actors. Adding an ability or spell to an actor adds it to the base object, so any references that are later spawned from that base object will also have the spell.
- Like most functions, this one is a little different when used as a console command. When used as a console command the SpellID must be specified as a FormID.