Difference between revisions of "Basic NPC Creation Tutorial"
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==Overview== | |||
This tutorial will cover the basics of creating a new NPC combatant and placing it in a dungeon. The following subjects will be covered. | |||
* Creating a new NPC | |||
* Editing NPC Stats | |||
* Editing NPC Factions | |||
* Editing NPC Appearance | |||
* Editing NPC Inventory & Spells | |||
* Basic Package Editing | |||
This tutorial will not delve into dialogue or quest creation. Let's begin. | |||
==Creating a new NPC== | |||
For this tutorial, let's create a special boss NPC for [[My First Dungeon|Creepy Cave]] tutorial dungeon. As such, load up the cell CreepyCave02 we created and delete '''"LL1BanditBossLvl100"'''. | |||
<blockquote>If you didn't complete the tutorial; don't worry, the dungeon from the tutorial just happens to have a boss chamber we're re-using. | |||
</blockquote> | |||
It's often useful to use existing NPC's as templates when creating new ones. For this example, let's look in our [[Object Window]] under NPCs and select '''"BanditBossFemale1"'''. Double click the entry to open her properties tab.[[Image:Tut3_img1.jpg|thumb|right|The NPC properties window]] | |||
[[Category:Getting Started]] | [[Category:Getting Started]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 15:16, 4 April 2006
Overview
This tutorial will cover the basics of creating a new NPC combatant and placing it in a dungeon. The following subjects will be covered.
- Creating a new NPC
- Editing NPC Stats
- Editing NPC Factions
- Editing NPC Appearance
- Editing NPC Inventory & Spells
- Basic Package Editing
This tutorial will not delve into dialogue or quest creation. Let's begin.
Creating a new NPC
For this tutorial, let's create a special boss NPC for Creepy Cave tutorial dungeon. As such, load up the cell CreepyCave02 we created and delete "LL1BanditBossLvl100".
If you didn't complete the tutorial; don't worry, the dungeon from the tutorial just happens to have a boss chamber we're re-using.
It's often useful to use existing NPC's as templates when creating new ones. For this example, let's look in our Object Window under NPCs and select "BanditBossFemale1". Double click the entry to open her properties tab.