Difference between revisions of "GetEquippedObject"
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imported>JOG (Template for SlotIDs) |
imported>JOG (Layout, Examples) |
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Must be called on a reference. Returns the ObjectID of the object in the selected equipment slot. | Must be called on a reference. Returns the ObjectID of the object in the selected equipment slot. | ||
ref | '''Example:''' | ||
set | |||
ref Weapon | |||
set Weapon to player.GetEquippedObject 16 | |||
ref | ref UpperBodyArmor | ||
set | set UpperBodyArmor to player.GetEquippedObject 2 | ||
{{OBSE_SLotIDs}} | |||
==Notes== | ==Notes== |
Revision as of 05:45, 1 September 2006
A command for Oblivion Script Extender
Syntax:
GetEquippedObject [slot]
Must be called on a reference. Returns the ObjectID of the object in the selected equipment slot.
Example:
ref Weapon set Weapon to player.GetEquippedObject 16
ref UpperBodyArmor set UpperBodyArmor to player.GetEquippedObject 2
Slot IDs
armor/clothing 0 head 1 hair 2 upper body 3 lower body 4 hand 5 foot 6 right ring 7 left ring 8 amulet 13 shield 14 torch 15 tail 18 lower and upper body 19 lower and upper and foot 20 lower, upper, hand and foot 21 lower, upper, and hand 22 upper and hand 255 no slot weapon/ammo 16 weapon 17 ammo
Special return values are used for getting the Equipment Type (Value Type 3) in GetOV, GetCV, GetEOV and GetECV
Special return values 18 both lower and upper body (robes)
Reserved values are currently nonfunctional and/or obsolete.
reserved 9 (weapon) 10 (back weapon) 11 (side weapon) 12 (quiver)
Notes
- Prior to OBSE v0006, this function was called GetEquipmentSlotType.