Difference between revisions of "GetMagicEffectCode"
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imported>Haama (Notes on 0000000 FormID bug) |
imported>DragoonWraith (ME) |
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[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category:Magic Functions - Magic Effect (OBSE)]] | |||
[[Category:Record Variable Functions]] | [[Category:Record Variable Functions]] | ||
[[Category:Record Variable Functions (OBSE)]] | [[Category:Record Variable Functions (OBSE)]] |
Revision as of 19:33, 1 March 2008
A command for Oblivion Script Extender
Syntax:
(magicEffectCode:long) GetMagicEffectCode effect:chars
(magicEffectCode:long) GetMECode effect:chars
Returns the magic effect code of the effect.
Notes
- When used on Magic Effects without FormIDs (for Vanilla Oblivion, those effects are DISE, DUMY, and RSWD; FormID = 00000000) the script will never run in-game. You can give these Magic Effects FormIDs by modifying them (but there may be issues when other mods modify them as well).