Difference between revisions of "GetNumSummons"
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imported>Kyoma (New page: __NOTOC__ A User Function for use with Oblivion Script Extender '''Syntax:''' GetNumSummons Returns the number of summons that are active on ...) |
imported>Kyoma |
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Getting the number of summons active on a reference (in this case the player) | Getting the number of summons active on a reference (in this case the player) | ||
Let NumSummons := player.Call GetNumSummons | Let NumSummons := player.Call GetNumSummons | ||
==Code== | ==Code== | ||
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let arFollowers := GetFollowers | let arFollowers := GetFollowers | ||
let iFollower := GetNumFollowers | let iFollower := GetNumFollowers | ||
While iFollower > 0 | |||
let iFollower -= 1 | let iFollower -= 1 | ||
let rFollower := GetNthFollower iFollower | let rFollower := GetNthFollower iFollower | ||
Line 43: | Line 41: | ||
==See Also== | ==See Also== | ||
* [[User Functions]] | * [[User Functions]] | ||
* [[GetNthSummon]] | |||
[[Category: User Functions]] | [[Category: User Functions]] |
Revision as of 10:24, 24 December 2009
A User Function for use with Oblivion Script Extender
Syntax:
GetNumSummons
Returns the number of summons that are active on the reference.
Notes
- This function must be called on a reference (Ref.call <function>)
- Each summoned creature is counted seperately, even when they are of the same kind.
Examples:
Getting the number of summons active on a reference (in this case the player)
Let NumSummons := player.Call GetNumSummons
Code
ScriptName GetNumSummons array_var arFollowers ref rFollower long iFollower Begin Function {} let arFollowers := GetFollowers let iFollower := GetNumFollowers While iFollower > 0 let iFollower -= 1 let rFollower := GetNthFollower iFollower ar_Erase arFollowers ( ar_Find rFollower arFollowers ) Loop SetFunctionValue ( ar_Size arFollowers ) let arFollowers := ar_Null End
See Also