Difference between revisions of "GetPlayerSpell"

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imported>DragoonWraith
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==See Also==
==See Also==
*[[SelectPlayerSpell]]
*[[SelectPlayerSpell]]
<!--[[Category: OBSE Functions]]
[[Category: OBSE Magic Functions]]
[[Category: OBSE Hero Functions]]-->


[[Category: Functions]]
[[Category: Functions]]
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[[Category: Magic Functions]]
[[Category: Magic Functions]]
[[Category: Magic Functions (OBSE)]]
[[Category: Magic Functions (OBSE)]]
[[Category: Magic Functions - Magic Item (OBSE)]]
[[Category: Player Functions]]
[[Category: Player Functions]]
[[Category: Player Functions (OBSE)]]
[[Category: Player Functions (OBSE)]]

Latest revision as of 20:18, 1 March 2008

A command for Oblivion Script Extender

Syntax:

(spell:ref) GetPlayerSpell

Returns the player's active spell.

Example[edit | edit source]

ref spell
set spell to GetPlayerSpell
player.Cast spell

Notes[edit | edit source]

  • Removing the active Spell should be done with caution. OBSE's developers have not found the player's spell list yet, so after you remove the active spell, GetActiveSpell will return 0 until the user selects a new spell. In the future it will always return the spell that will be cast, once we find that information.
  • Racial powers can also be removed this way.
  • This function was called GetActiveSpell in v0004. It was renamed to match Oblivion's SelectPlayerSpell.

See Also[edit | edit source]