Difference between revisions of "Normal Maps"
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imported>Chuey m (Added link to new tutorial on Normal Mapping) |
imported>Qazaaq (formatting) |
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;Normal Maps : Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. the normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does. For Oblivion, normal maps are [[DDS]] textures indicated by an _n suffix after the texture's base name. Basically, a normal map tells the game engine how light should reflect off an object. | ;Normal Maps : Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. the normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does. For Oblivion, normal maps are [[DDS]] textures indicated by an _n suffix after the texture's base name. Basically, a normal map tells the game engine how light should reflect off an object. | ||
[http://en.wikipedia.org/wiki/Normal_mapping Wikipedia article on normal mapping] | ;More Information | ||
*[http://en.wikipedia.org/wiki/Normal_mapping Wikipedia article on normal mapping] | |||
[[Normal_Maps_Basics| Normal Mapping Basics tutorial]] | *[[Normal_Maps_Basics|Normal Mapping Basics tutorial]] | ||
*[[Quality_Normal_Maps|Creating Quality Normal Maps tutorial]] | |||
[[Quality_Normal_Maps| Creating Quality Normal Maps tutorial]] | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 14:09, 21 August 2007
- Normal Maps
- Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. the normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does. For Oblivion, normal maps are DDS textures indicated by an _n suffix after the texture's base name. Basically, a normal map tells the game engine how light should reflect off an object.
- More Information