Difference between revisions of "RefreshControlMap"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Scruggs
(Deprecated)
imported>Scruggs
(add note)
Line 1: Line 1:
__NOTOC__
__NOTOC__
'''Deprecated from OBSE v0015: Input functions now always sync to Oblivion control bindings.'''


A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]

Revision as of 23:08, 27 April 2008


Deprecated from OBSE v0015: Input functions now always sync to Oblivion control bindings.

A command for Oblivion Script Extender

Syntax:

(nothing) RefreshControlMap

Re-parses the Oblivion.ini file to update OBSE's internal map of the player's controls. Call this function after the player exits the Controls menu (menumode 1021) to detect any changes to the control layout.

Example

short ResetKeys

begin MenuMode 1021 ;Controls Menu
  set ResetKeys to 1
end

begin MenuMode 1015 ;Options Menu
  if ResetKeys
    set ResetKeys to 0
    RefreshControlMap
  endif
end

This refreshes the control map whenever the player leaves the control menu.

Notes

  • This function is necessary for any mod that uses GetControl, GetAltControl, or any of the other Control functions. These functions only work with the key assigned to the control when the game is first loaded. Once the player changes the control, they will continue using the original and won't work properly. Use this function to refresh the controls so the Control functions will work properly.

Control IDs

Forward 0
Back 1
Slide Left 2
Slide Right 3
Attack 4
Activate 5
Block 6
Cast 7
Ready Weapon 8
Crouch/Sneak 9
Run 10
Always Run 11
Auto Move 12
Jump 13
Toggle POV 14
Menu Mode 15
Rest 16
Quick Menu 17
Quick1 18
Quick2 19
Quick3 20
Quick4 21
Quick5 22
Quick6 23
Quick7 24
Quick8 25
QuickSave 26
QuickLoad 27
Grab 28

See Also