Difference between revisions of "Crime Overview"
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[[Category: Gameplay]] | [[Category: Gameplay]] | ||
<noinclude>[[Category:Crime]]</noinclude> |
Revision as of 19:28, 22 April 2006
Guards & Arrest
NPCs whose class is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.
Disposition Modifiers
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.
Fines
Actors caught perpetrating crimes will have a fine added to their total bounty (assuming they are reported to the guards). The game settings below determine the fines for various crimes.